Roland Musical Instrument XP 80 User Guide

QUICK START  
Introduction  
Contents  
Names and functions of buttons and  
controls..............................................2  
Thank you for purchasing the Roland XP-80 Music  
Workstation. The XP-80 effectively combines a synthe-  
sizer sound source and sequencer whose performance  
and functions are on a par with the Roland XP-50, along  
with extended functions for easier operation and a wide  
scope of music production. From live performance to  
desk top music applications, the XP-80 delivers all the  
power to produce great music.  
Connect your XP-80..........................6  
Turn the power on .............................7  
Play a demo song..............................8  
Play sounds.....................................10  
Reset to default factory settings.................................10  
Select and play Patches.............................................10  
Play percussion sounds from the keyboard ...............11  
Try out performance functions ...................................12  
Play arpeggios (Arpeggiator) .....................................14  
Using the XP-80 manuals  
To be able to enjoy the full music-making potential of  
the XP-80, become completely familiar with its func-  
tionality and have trouble-free use, please take some  
time to read this Quick Start and the Owner’s Manual.  
Try out the demo disk.....................15  
Listen to the demo songs...........................................15  
Play back a pattern by pressing specific keys (RPS).16  
Combine Patterns for playback..................................16  
Add rhythmic ‘feel’ to the songs .................................18  
Try out some user groove templates..........................18  
Playing songs in sequence (Chain Play)....................20  
Quick Start  
This manual explains how you can quickly and easily  
begin enjoying the XP-80. To take complete advantage  
of the many advanced functions of the XP-80, first read  
the Quick Start manual, then the Owner’s Manual.  
Record a song .................................21  
Select a Performance.................................................21  
Clear internal memory................................................22  
Record the drums using realtime recording ...............22  
View the recorded data ..............................................25  
Record the bass using step recording........................25  
Record the melody using realtime recording..............27  
Owner’s Manual  
Be sure to read Chapter 1 which explains XP-80 basic  
concepts and operation. The remaining chapters can be  
read for more information as necessary, referring to the  
contents or indices.  
Create an appropriate Performance  
for the song .....................................29  
Select a different Patch for the melody ......................29  
Assign a new name to the Performance ....................29  
Store the Performance...............................................30  
Save your new song........................31  
Format a disk .............................................................31  
Save your song to disk...............................................32  
Copyright 1996 ROLAND CORPORATION  
All rights reserved. No part of this publication may be  
reproduced in any form without the written permission of  
ROLAND CORPORATION.  
DanceKit...........................................33  
Profiles of composers.....................36  
1
 
Play display of a sound source mode: Selects a  
Patch/Performance/Rhythm Set with the Bank  
/Number method. Use BANK [1]–[8] buttons to select  
a bank and NUMBER [1]–[8] buttons to select a num-  
ber.  
Performance edit display: Use TRACK/PART [1]–[16]  
buttons to select the Part to be modified.  
L
VALUE  
Patch edit display: TRACK/PART [1]–[4] buttons  
(TONE SWITCH) are used to switch a Tone on/off.  
Use TRACK/PART [5]–[8] buttons (TONE SELECT) to  
select the Tone to be modified.  
H
J
DEC  
INC  
7
4
STU  
8
5
VWX  
9
6
YZ!  
3
JKL  
MNO  
PQR  
E
F
G
3
3
Rhythm Set edit display: Use TRACK/PART [5]–[8]  
buttons (TONE SELECT) to select the note of the key-  
board to be modified.  
SEQUENCER  
BEAT  
REC  
LOOP  
FWD  
1
B
ABC  
2
DEF  
GHI  
3
C
0
D
BWD  
STOPl/PLAY  
SHIFT  
SPACE  
ENTER  
I
A
+l - DIGIT HOLD  
Sequencer mode: Use TRACK/PART [1]–[16] buttons  
to select a phrase track or Part. During song play-  
back/recording, these buttons can be used to switch  
between the Play and Mute of a phrase track.  
I
[SOUND LIST] / [TEMPO/BEAT]  
The function of this button changes depending on the  
selected mode.  
H.  
SOUND LIST: Opens the Sound List window when a  
sound source mode display is up.  
[l], [r], [u], [d] (Cursor buttons)  
Move the cursor (black box) with these.  
TEMPO/BEAT: Press this button for selecting a tempo  
track or beat track when a Sequencer mode display is  
up. If you have temporarily modified the tempo and  
wish to play back the song with its initial tempo, press  
it while holding down [SHIFT].  
[INC], [DEC]  
Use these buttons to modify values. If you keep on  
holding down one button and pressing the other, the  
value change accelerates. If you press one of these but-  
tons while holding down [SHIFT], the value will  
change in bigger increments.  
[a/b/c/d] / [PATTERN]  
The function of this button changes depending on the  
mode on display.  
I. SEQUENCER section  
a/b/c/d: Select a subgroup (a/b/c/d) when selecting  
a Patch/Performance/Rhythm Set using the  
Bank/Number method.  
The buttons in this section are used for playback and  
recording of the XP-80’s sequencer.  
[REC]  
PATTERN: Select a Pattern when a Sequencer mode  
display is up.  
Press this to begin recording.  
BEAT indicator  
[LOCATE]  
This blinks in sync with the tempo and beat of the  
song.  
This button opens the Locate window to specify and  
move the locate position.  
[LOOP]  
[UNDO/REDO]  
Press this to turn Loop Play and Loop Recording  
on/off.  
Press this button to restore a modified value to its pre-  
vious (pre-modified) state, or when cancelling record-  
ing or a currently executing operation. Pressing this  
button again will restart the recording/operation.  
[BWD]  
Press this to “rewind” a song. Pressing this button  
while holding down [SHIFT] moves you right back to  
the beginning of the song. If you hold down this but-  
ton as you press [FWD], the song will “rewind” faster.  
G.  
BANK [1]–[8], NUMBER [1]–[8] / TRACK / PART  
[1]–[16]  
[STOP/PLAY]  
The functions of these buttons change depending on  
the display which is showing.  
Press this button to start or stop playback of the song.  
3
 
[FWD]  
Side panel  
Use this button to fast-forward the song. Pressing this  
button while holding down [SHIFT] moves you to the  
end of the song. If you hold down this button as you  
press [BWD], the song will fast-forward faster.  
J.  
[0]–[9] (Numeric keys)  
Use these to set a value. They can be used to enter  
numeric values as well as alphabetical characters and  
notes.  
[SHIFT]  
This is used in combination with other buttons. Some  
buttons on the front panel include grey-printed char-  
acters. They indicate the button’s function when  
[SHIFT] is held down.  
VOLUME  
C
1
C2  
[ENTER] / [DIGIT HOLD]  
The function of this button changes depending on  
whether [SHIFT] is being held down or not.  
ENTER: Use this button to finalize a value.  
DIGIT HOLD: Press this button while holding down  
[SHIFT] to turn the Digit Hold function on/off. With  
the Digit Hold on, the 100’s place and 10’s place will  
be fixed and only the 1’s place will change. This means  
that you can select Patches simply by pressing the  
numeric key for the 1’s place, without having to press  
[ENTER].  
VOLUME slider  
This slider adjusts the overall output level from the  
rear panel OUTPUT and PHONES jacks.  
K.  
C1 slider, C2 slider  
Display  
Various parameters or functions can be assigned to  
these sliders, so you can control the sound source sec-  
tion as you play.  
Shows various information for the currently selected  
function or operation.  
L.  
Pitch bend / modulation lever  
VALUE dial  
This allows you to control pitch bend or apply vibrato.  
Depending on the settings, other specified parameters  
can also be controlled.  
This dial is used to modify values. If you hold down  
[SHIFT] as you turn the VALUE dial, the value will  
change in greater increments.  
Floppy disk drive  
3.5” 2DD/2HD floppy disks can be used. Press the  
eject switch located at the lower right of the disk drive  
to remove a disk.  
4
 
OUTPUT MIX R jack, OUTPUT MIX L jack  
Rear panel  
These jacks output the audio signal to the connected  
mixer/amplifier system in stereo. For mono output,  
use the L jack.  
POWER  
PHONES jack  
AC  
An optional set of headphones can be connected to  
this jack. Make sure that your headphones have an  
impedance of 8–150 ohms.  
Power switch  
Press to turn the power on/off.  
AC inlet  
Connect the AC power cable (included) to this inlet.  
With units rated for 117V operation, the AC cable is  
already connected to the unit.  
CONTROL PEDAL  
MIDI  
OUT  
4
3
2
1
HOLD  
THRU  
IN  
CONTROL PEDAL 1–4 jacks  
You can connect optional expression pedals to these  
jacks. By assigning a desired function to a pedal, you  
can use it to select or modify sound or perform vari-  
ous other control. You can also connect optional pedal  
switches to sustain sound.  
HOLD jack  
An optional pedal switch can be connected to this jack  
for use as a hold pedal.  
MIDI connectors  
These connectors can be connected to other MIDI  
devices to receive and transmit MIDI messages.  
OUTPUT  
CLICK OUT  
LEVEL OUTPUT  
DIRECT  
MIX  
R
L
R
L
PHONES  
CLICK OUT LEVEL knob  
Adjusts the level of the click sound to be output to  
external devices.  
CLICK OUT OUTPUT jack  
Connect a cable to this jack when sending clicks to  
external devices.  
OUTPUT DIRECT R jack, OUTPUT DIRECT L jack  
These jacks output only the direct sound (no effects  
applied) or EFX’d sound in stereo.  
5
 
Connect your XP-80  
The XP-80 does not contain an amp or speakers. In order to hear sound, you will need to con-  
nect it to a keyboard amp, audio system, or headphones. Refer to the following diagram and  
connect the XP-80 to the external equipment you are using.  
POWER  
CONTROL PEDAL  
MIDI  
OUT  
OUTPUT  
4
3
2
1
HOLD  
THRU  
IN  
MIX  
R
L
PHONES  
AC  
Power outlet  
External MIDI device  
d
lan  
Ro  
Sterero headphones  
d
lan  
Ro  
Pedal Switch  
Expression pedal or pedal switch  
Stereo set, etc.  
Speaker with built-in amp,  
keyboard amp, etc.  
<Procedure>  
Before you make connections, make sure that power is turned off for all devices.  
If the power is on when you make connections, you may damage your speakers.  
Connect supplied AC power cable to the XP-80, and plug the other end into an AC power out-  
let.  
On 117V models the AC cable is permanently attached to the unit.  
Connect audio cables and MIDI cables as shown in the diagram. If you are using headphones,  
plug them into the PHONES jack. Connect pedal switches or expression pedals as necessary.  
In order to take full advantage of the XP-80’s performance, we recommend using a stereo  
amp/speaker system, If you are using a mono system, make you connections to the MIX OUT-  
PUT jack L.  
CONTROL PEDAL 1–4 jacks can also accommodate pedal switches.  
6
 
Turn the power on  
Once the connections have been completed (p.6), turn on power to your various devices in the  
order specified. By turning on devices in the wrong order, you risk causing malfunction and/or  
damage to speakers and other devices.  
<Procedure>  
Before you turn the power on, check to make sure that:  
All external devices are correctly connected to the XP-80.  
The volume controls of the XP-80 and the amp/mixer system are turned down all the way.  
No disk is in the floppy disk drive.  
Turn on the power switch located on the rear panel of the XP-80.  
POWER  
This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up  
is required before the unit will operate normally.  
Turn the power on of your amp or audio system.  
Play the XP-80 and gradually raise the volume controls of the XP-80, your amp or mixer to an  
appropriate volume level.  
VOLUME  
C 1  
C2  
Be careful not to raise the VOLUME slider of the XP-80 too much. Excessive volume may dam-  
age your amp/speaker system or could cause hearing problems.  
To turn power off  
<Procedure>  
Before you turn power off, check to make sure that:  
The volume controls of the XP-80 and the amp/mixer system are turned down all the way.  
No disk is in the floppy disk drive.  
Important data has been saved to a disk (p.32).  
Turn off your amp/mixer system.  
Turn off the XP-80 power.  
7
 
Play a demo song  
The XP-80 contains a demo song and you use ‘demo play’ to play it. It’s the easiest introduction  
to the XP-80’s exceptional sounds and effects.  
If you play a demo song, the current song existing in internal memory will be lost. To keep the  
song in the internal memory, save the song to disk (p.32) before executing demo play.  
Demo song  
Composer  
The AXE  
Alex Wurman Copyright © 1996 Sonart Productions BMI  
Warning: All rights reserved. Unauthorized use of the demo song for concerts, broadcasting, or  
any other purposes than personal enjoyment, as well as storage to disk form a violation of  
applicable laws.  
Refer to page 36 for the profile of the composer.  
<Procedure>  
Hold down [SEQUENCER] and press [CHAINPLAY].  
The confirmation message “DEMO PLAY OK?” will appear.  
Press [F5] (OK) to start demo song playback.  
If you wish to cancel playback, press [F6] (Cancel). Playback will stop automatically when the  
song ends. To interrupt playback, press [STOP/PLAY] again.  
You can control the volume level or effects parameters of each Part during playback. To modify  
the values, press [PERFORM] and follow the procedure below.  
MODE  
PATCH  
F1  
F2  
F3  
F4  
F5  
F6  
PERFORM  
RHYTHM  
LOCAL/TX/RX  
EXIT  
DEC  
INC  
PART  
PANIC  
3
2
SEQUENCER  
CHAIN PLAY  
DEMO  
1
1
DISK  
SEQUENCER  
SYSTEM  
UTILITY  
REC  
BEAT  
LOOP  
FWD  
l
BWD  
STOP/PLAY  
I
8
 
To modify the volume level of each Part  
Press [F6] (Info), then [F4] (Volume) to call up the Part Information display for Volume. Press  
[l], [r], [u] or [d] to move the cursor (black box) to the Part whose volume level you want to  
modify and set the desired volume level.  
To change panning  
Press [F6] (Info), then [F5] (Pan) to call up the Part Information display for Pan. Press [l], [r],  
[u] or [d] to move the cursor (black box) to the Part whose panning you want to change and  
set the desired panning value.  
To modify effects settings  
Press [F5] (Effects) to call up the General display, then select the Part whose effects settings you  
want to modify by pressing TRACK/PART [1]–[16]. Next press [l], [r], [u] or [d] to move  
the cursor (black box) to the parameter you want to modify and specify the value.  
You can also modify other parameters. For details regarding each parameter, refer to  
“Functions of Performance parameters” (p.65) in the Owner's Manual.  
9
 
Play sounds  
Reset to default factory settings  
Before using XP-80 for the first time, reset it to its default factory settings using Factory Preset.  
Different settings may result in unexpected effects.  
Factory Preset operation resets all data in the internal memory and user memory to factory pre-  
sets. Save any important data to a disk before executing this operation (p.168) in the XP-80  
Owner’s Manual.  
<Procedure>  
Press [UTILITY].  
Press the numeric key [8], then [ENTER].  
The Factory Preset display (UTILITY/Factory) will appear.  
Press [F6] (Execute).  
If “Write Protect ON” message is displayed, press [DEC] to turn the setting OFF. After pressing  
[EXIT] to clear the message, press [F6] (Execute) again to reset to the factory preset settings.  
MODE  
PATCH  
F1  
F2  
F3  
F4  
F5  
F6  
PERFORM  
RHYTHM  
CHAIN PLAY  
DISK  
LOCAL/TX/RX  
EXIT  
7
4
STU  
8
5
VWX  
9
6
YZ!  
PQR  
GHI  
GM  
PART  
PANIC  
2NO  
3
SEQUENCER  
JKL  
DEMO  
E
F
G
3
SYSTEM  
EFX  
UTILITY  
1
B
ABC  
2
DEF  
C
0
D
EFTS  
CHS  
1
REVERB  
SHIFT  
SPACE ENTER  
A
+l - DIGHOLD  
2
Select and play Patches  
The XP-80 contains a large number of sounds ready for you to play. The sounds that you select  
and play on the XP-80 are generally called ‘Patches.’ Here’s how to select and play Patches.  
<Procedure>  
Press [PATCH].  
The Play display (PATCH) will appear.  
Patch group  
Patch number  
Patch name  
10  
 
Play the keyboard and listen to the sound.  
To select a different Patch, turn the VALUE dial or press [INC]/[DEC].  
MODE  
PERFORM  
PATCH  
RHYTHM  
CHAIN PLAY  
DISK  
GM  
ART  
VALUE  
3
1
SEQUENCER  
DEMO  
DEC  
INC  
SYSTEM  
EFX  
UTILITY  
EFFECTS  
CHORUS  
REVERB  
Play percussion sounds from the keyboard  
The XP-80’s Rhythm Sets contain a wide variety of percussion sounds and special effects.  
Here’s how to select a Rhythm Set and play percussion sounds.  
<Procedure>  
Press [RHYTHM].  
The Play display (RHYTHM) will appear.  
Rhythm set group Rhythm set number Rhythm set name  
Note name  
Wave name  
Press different keys to play different percussion instruments.  
The display will indicate the last-pressed key (note name) and the percussion instrument (wave  
name) assigned to that key.  
The percussion instrument played by each key will depend on the selected Rhythm Set. For  
details, refer to “Factory preset settings” (p.206) in the Owner’s Manual.  
To select another Rhythm Set, turn the VALUE dial or press [INC]/[DEC].  
MODE  
PERFORM  
PATCH  
RHYTHM  
GM  
PART  
VALUE  
3
1
SEQUENCER  
CHLAY  
DEMO  
DEC  
INC  
SYSTEM  
EFX  
UTILITY  
DISK  
EFFECTS  
CHORUS  
REVERB  
11  
 
Try out performance functions  
The XP-80 provides various controllers that can modify the sound. While playing patches, try  
out these controllers and listen to effects they can produce.  
The effect that the controllers have will depend on the settings of the selected Patch. If the  
effects of the controllers are difficult to detect, select another Patch.  
Velocity/Aftertouch  
The force with which you play the keyboard (velocity) can affect the volume or timbre of the  
sound. Aftertouch (pressure you apply to a key after playing a note) can also affect the sound.  
Pitch Bend/Modulation lever  
While playing the keyboard, move the lever to the left to lower the pitch, or to the right to raise  
the pitch. This is known as ‘Pitch Bend.’ You can also apply vibrato by manipulating the lever  
away from you. This is known as ‘Modulation.’  
If you move the lever away from you and at the same time move it to the right or left, you can  
apply both effects simultaneously.  
Modulation  
Pitch Bend  
C1 slider/C2 slider  
While playing the keyboard, you can move the sliders up or down to modify the volume level  
or timbre.  
C1  
C2  
How sound varies depends on the current setting. For details, refer to “XP-80 operating envi-  
ronment setup (System parameters and their functions)” (p.88) in the Owner’s Manual.  
Hold pedal  
If an optional pedal switch is connected to the rear panel HOLD jack, pressing the pedal switch  
will sustain (hold) the sound even if the keys are released.  
Expression pedal  
If an optional expression pedal is connected to any of the rear panel CONTROL PEDAL jacks  
1–4, you can use the pedal to control the volume or timbre of sound.  
How sound will vary depends on the current setting. For details, refer to “XP-80 operating  
environment setup (System parameters and their functions)” (p.88) in the Owner’s Manual.  
12  
 
Solo  
You can play using single notes, by pressing [SOLO] (indicator lights). This function is especial-  
ly effective when playing a sax, flute or other monophonic instrument.  
Using [PORTAMENTO] with [SOLO] ON allows you to simulate performance techniques like  
violin glissandos.  
KEY EFFECTS  
RPS  
ARPEGGIO  
SOLO  
PORTAMENTO  
TRANSPOSE  
- OCT  
+ T  
For details, refer to “Playing single notes (Solo)” (p.28) in the Owner’s Manual.  
Portamento  
As you play the keyboard, you can make pitch slide smoothly from one key to another, by  
pressing [PORTAMENTO] (indicator lights).  
KEY EFFECTS  
RPS  
ARPEGGIO  
SOLO  
PORTAMENTO  
TRAOSE  
- OCT  
+ OCT  
For details, refer to “Creating smooth pitch changes (Portamento)” (p.28) in the Owner’s  
Manual.  
Sound Palette  
While playing the keyboard, you can move the sliders up or down to modify volume level or  
sound character.  
To change sound character, press [FILTER/ENV] to light the indicator and move the sliders.  
To change the volume level, press [LEVEL] to light the indicator and move the sliders.  
SOUND PALETTE  
FILTERl/ENV  
LEVEL  
FILTERl/ENV CUTOFF RESO. ATTACK DECAY  
LEVEL  
1
2
3
4
For details, refer to “Quick sound character changes (Sound Palette)” (p.28) and (p.32) in the  
Owner’s Manual.  
13  
 
Play arpeggios (Arpeggiator)  
You can play a broken chord (arpeggio) automatically, by simply pressing a chord. For exam-  
ple, if you press a C major chord, the XP-80 plays an arpeggio such as C E G C E →  
G...  
<Procedure>  
Press [PATCH].  
Press [ARPEGGIO] to turn the indicator on.  
KEY EFFECTS  
RPS  
ARPEGGIO  
PORTAMENTO  
TRANSPOSE  
- OCT  
+ OCT  
Play a chord.  
XP-80 will play an arpeggio, according to the notes forming the chord you have just voiced.  
Press [u] or [d] to move the cursor to the “Arpeggio Style” and enter various values by turn-  
ing the VALUE dial.  
Depending on the value you enter, the way arpeggios play will vary.  
For details regarding playing arpeggios, refer to “Playing an arpeggio” (p.35) in the Owner’s  
Manual.  
To finish playing arpeggios, press [ARPEGGIO] again so the indicator turns off.  
14  
 
Try out the demo disk  
Listen to the demo songs  
The disk supplied with XP-80 contains 8 demo songs. Listen to the demo songs to get a better  
idea of just what the XP-80 can do.  
No. File Name Song Name  
DEMO_000.SVQ The AXE  
Composer  
01  
02  
03  
04  
05  
Alex Wurman  
Copyright © 1996  
Sonart Productions BMI  
DEMO_001.SVQ New Age Express Jean-Philippe Rykiel Copyright © 1996  
Tactic Music  
DEMO_002.SVQ Sound Pile /#4  
DEMO_003.SVQ Ten Years  
DEMO_004.SVQ Saga  
Scott Wilkie  
Copyright © 1995 Scott Wilkie  
for BeachHouse Music  
Marvin Sanders Copyright © 1995  
Marvster Music  
Masashi Hirashita, Kazuko Hirashita  
Copyright © 1996 Roland Co.  
Copyright © 1996 Roland Co.  
Naoki Matsuura Copyright © 1996 Roland Co.  
06  
07  
08  
DEMO_005.SVQ Body Noise  
DEMO_006.SVQ RPS City  
Pendulumn  
DEMO_007.SVQ HyperGroove4XP Mitsuru Sakaue Copyright © 1996 Idecs Inc.  
Warning: All rights reserved. Unauthorized use of these songs for any other purposes than per-  
sonal enjoyment is a violation of applicable laws.  
Refer to page 36 for composer profiles.  
The demo song DEMO_007.SVQ (HyperGroove4XP) has been created using the optional wave  
expansion board “SR-JV80-09 SESSION.” To play back this demo song correctly, install this  
wave expansion board in any of EXP-A–D slots. This song is created using the data libraries  
“Hyper Groove” from Idecs Inc.  
<Procedure>  
Insert the demo disk into the disk drive.  
Press [SEQUENCER].  
The Play (SEQ(Song)) display will appear.  
Song number  
File name  
Song name  
Volume label  
Make sure that the cursor (black box) is located at the song number.  
If the cursor is elsewhere, move it by pressing [u] or [d].  
Select the demo song that you wish to hear, either by turning the VALUE dial, or using the  
[INC] or [DEC] to select the song number 01–08.  
Press [STOP/PLAY] to start demo song playback.  
To interrupt playback, press [STOP/PLAY] again. Listening to the demo song, you can modify  
the volume level and/or effects of each Part. To modify values, follow the same procedure as  
you use for  
Playing a demo song” (p.8).  
If you interrupt song playback, a “+” symbol may appear at the side of the displayed measure  
number (M=). This indicates that the song is stopped in the middle of a measure.  
If you play the keyboard after a song has been played back and experience problems such as no  
sound or incorrect pitch, hold down [SHIFT] and press [EXIT] for several seconds (the Panic  
function).  
15  
 
Play back a pattern by pressing specific keys (RPS)  
The RPS (Realtime Phrase Sequencing) function allows you to assign a Pattern to a key on the  
keyboard and play it back simply by pressing the assigned key. Since different phrases can be  
played back by pressing different keys, this function is especially effective for live performance.  
The demo disk contains a demo song “09:RPS_DEMO.SVQ (Try RPS)” that allows you to try  
out the RPS function. Here’s how.  
No. File name  
Song name Composer  
Tatsuya Senoh Copyright © 1995 Roland Corporation  
09 RPS_DEMO.SVQ Try RPS  
Warning: All rights reserved. Unauthorized use of this song for any other purposes than per-  
sonal enjoyment is a violation of applicable laws.  
Refer to page 36 for the profile of the composer.  
<Procedure>  
Insert the demo disk into the disk drive.  
Press [SEQUENCER].  
Make sure that the cursor is located at the song number.  
If the cursor is elsewhere, move it using [u] or [d].  
Press the numeric key [9] to select “09:RPS_DEMO.SVQ (Try RPS).”  
Press [STOP/PLAY] to begin playback.  
As you listen to the song, press keys on the keyboard referring to the diagram below.  
Pressing a key will play back the pattern once.  
C2  
F2  
Stop  
If you press F2, the pattern will repeatedly play back. To interrupt playback of the pattern,  
press F2 again or press a key lower than C2. To interrupt playback of other patterns, press a key  
lower than C2.  
To stop playback, press [STOP/PLAY] again.  
Combine Patterns for playback  
The included demo disk also contains various Pattern collections which you can use in various  
playing situations. These Pattern collections are contained in the songs numbers from 10 to 20.  
You may use these Pattern collections to create your own songs. The demo song  
DEMO_006.SVQ (RPS City) has been created using the Pattern set PTNSET11.SVQ (Trance Set).  
These Pattern collections will not play back even when you press [STOP/PLAY]. By pressing  
specific keys, however, you can play back drum, bass or other instrument phrases. Here’s how  
you can play a song combining these Patterns.  
16  
 
No. File name  
Song Name  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
PTNSET01.SVQ Acid Set  
PTNSET02.SVQ Acid Swing Set  
PTNSET03.SVQ Dancehall Set  
PTNSET04.SVQ Euro Beat Set  
PTNSET05.SVQ Funk Set  
PTNSET06.SVQ Ground Beat Set  
PTNSET07.SVQ Hip Hop Set  
PTNSET08.SVQ House Set  
PTNSET09.SVQ Jazz Set  
PTNSET10.SVQ Lovers Set  
PTNSET11.SVQ Trance Set  
The produsers of all songs are Mitsuru Sakaue and Kiyotaka Takiyama. Copyright © 1995  
Roland Corporation  
Roland Corporation holds the copyrights to all the Phrases of these Patterns. You may use these  
Phrases when creating new works of your own without requesting permission from Roland.  
Roland Corporation, however, assumes no responsibility or liability whatsoever with regard to  
any infringements upon the copyrights of any third parties that may result through your use of  
these materials.  
Refer to page 36 for the profile of the Producer.  
<Procedure>  
Insert the demo disk into the disk drive.  
Press [SEQUENCER].  
Make sure that the cursor is located at the song number, and select the demo song that you  
wish to hear, either by turning the VALUE dial, or by pressing [INC]/[DEC] to select the song  
number from 10–20.  
If the cursor is elsewhere, move it using [u] or [d].  
Press [STOP/PLAY].  
No sound will play, but the sounds to be used for Pattern playback will be selected. By putting  
the XP-80 in playback mode, you can synchronize the timing at which each Pattern will begin  
playback.  
Press various keys to play back the Patterns, referring to the figure below.  
As long as you keep the key pressed, the pattern continues to play back. You can play back up  
to eight Patterns simultaneously.  
Bass  
Fil in  
Others  
C2  
Stop  
Drum  
Bass  
The keys assigned to each pattern will vary slightly depending on the pattern collection select-  
ed.  
To interrupt playback of the pattern, press a key lower than C2.  
To stop playback, press [STOP/PLAY] again.  
17  
 
Add rhythmic ‘feel’ to the songs  
The Groove Quantize function allows you to add a rhythmic ‘feel’ to your song by putting in  
accents and changing timing for a more human or natural feel. You can easily vary the playing  
‘feel’ by selecting different templates of different musical styles. Here’s how you can use  
Groove Quantize with the “21:QTZ_GRV!.SVQ(Try Groove)” contained in the demo disk.  
No. File name  
Song name  
21 QTZ_GRV!.SVQ Try Groove  
<Procedure>  
Insert the demo disk into the disk drive.  
Press [SEQUENCER].  
Make sure that the cursor is located at the song number, and press the numeric key [2] and [1]  
to select “21:QTZ_GRV!.SVQ(Try Groove).”  
If the cursor is elsewhere, move it using [u] or [d], then select the song.  
Press [STOP/PLAY] to play back the song.  
Check the song’s rhythm before performing Groove Quantize.  
Press [F2] (Quantiz).  
The message “This Song is not Internal Song. Load anyway?” will be displayed.  
Press [F5] (OK) to load the song into internal memory.  
Press [F3] (Groove).  
The Groove Quantize display (SEQ/Quantize) will appear.  
Press [STOP/PLAY] to audition the song (Preview).  
Make sure that the cursor is positioned at the “Template Number,” and turn the VALUE dial to  
select a template from PRE:001–PRE:071.  
If the cursor is elsewhere, move it using [u], then select the template.  
As you switch templates, you’ll notice the rhythmic ‘feel’ also changes.  
If you select a number from USER:001–USER:016 before loading a user groove template,  
Groove Quantize will not work.  
To end preview, press [STOP/PLAY] again.  
Try out some user groove templates  
In addition to the templates stored in the XP-80’s memory (PRE:001–PRE:071), you can also  
select user groove templates for Groove quantization. User groove templates are those you can  
manipulate for a Groove Quantize based on the feel of any songs you like.  
The demo disk contains a user groove template file (U_TEMPLA.SVT) that holds 16 different  
user groove templates. This lets you access various user groove templates covering different  
musical categories. Load “21:QTZ_GRV!.SVQ (Try Groove)” into the XP-80’s memory and try it  
out.  
<Procedure>  
Insert the demo disk into the disk drive.  
Press [SEQUENCER].  
Make sure that the cursor is positioned at the song number, and press the numeric key [2] and  
[1] to select “QTZ_GRV!.SVQ(Try Groove).”  
If the cursor is elsewhere, move it using [u] or [d], then select a song.  
18  
 
Press [ENTER] to finalize the song selection.  
The box surrounding the song number and file name will disappear, and the cursor will be  
positioned at the song number.  
Press [F2] (Quantiz).  
The message “This Song is not Internal Song. Load anyway?” will be displayed.  
Press [F5] (OK) to load the song into the internal memory.  
Press [F3] (Groove).  
Press [F4] (Load).  
The LoadTemplate display (SEQ/Quantize/Load) will appear.  
Make sure that the cursor is positioned at the “File Type,” and make sure that “GROOVE” is  
selected.  
Press [d] to move the cursor to the “File Name,” and make sure that “U_TEMPLA.SVT” is  
selected.  
Press [F6] (Execute) to load the user groove template file.  
When the user groove template file has been loaded, the Groove Quantize display  
(SEQ/Quantize) appears.  
Press [STOP/PLAY] to preview the song.  
Make sure that the cursor is positioned at the “Template Number,” and turn the VALUE dial to  
select a template you like from USR:001–016.  
By switching from one template to another, you’ll notice the rhythmic ‘feel’ of the song also  
changes.  
If the cursor is elsewhere, move it by pressing [u], then select the template.  
Template  
Explanation  
USR:001 (16 Norm. Dance H.Acc)  
USR:002 (16 Norm. Fusion H.Acc)  
Dance (large dynamics)  
Fusion (large dynamics)  
USR:003 (16 Norm. Reggae H.Acc ) Reggae (large dynamics)  
USR:004 (16 Heavy Dance H.Swg)  
USR:005 (16 Heavy Fusion H.Swg)  
USR:006 (8 Norm. Pops H.Acc)  
USR:007 (8 Norm. Rhumba H.Acc)  
USR:008 (8 Heavy Pops H.Swg)  
USR:009 (Human Swing Feel)  
USR:010 (Break Beats Feel)  
Dance (dragging beats, heavy swing)  
Fusion (dragging beats, heavy swing)  
Pops (large dynamics)  
Rhumba (large dynamics)  
Pops (dragging beats, heavy swing)  
Swinging groovy rhythm  
Rhythm with the 4th beat delayed like breakbeats  
USR:011 (Slowing Down/Draggin)  
Rhythm with the first beat gradually becoming longer  
within a measure.  
USR:012 (16 Beat Swing)  
USR:013 (Axe Music Feel)  
USR:014 (Flat Swing Feel)  
USR:015 (5 Against 2)  
16-beat swing  
Axe rhythm  
Swing rhythm with no grooves and dynamics  
Quintuplets over two beats  
Dragging Ethnic feel in 6/8  
USR:016 (Lagging 6/8 Feel)  
To end the preview, press [STOP/PLAY] again.  
19  
 
Playing songs in sequence (Chain Play)  
Chain Play successively plays back songs on disk in the order you specify. The demo disk con-  
tains “XP-80.SVC” which is preset to play back song numbers 01–08 successively. Here’s how  
to perform chain play.  
<Procedure>  
Insert the demo disk into the disk drive.  
Press [CHAIN PLAY].  
Chain file number  
Chain file name  
Make sure that the cursor is positioned at the chain file number.  
If the cursor is elsewhere, move it by pressing [u].  
Turn the VALUE dial clockwise to select “XP-80.SVC.”  
Press [STOP/PLAY] to start playback.  
After a slight pause, chain play will start.  
To end the chain play, press [STOP/PLAY] again.  
20  
 
Record a song  
Here’s how to use the XP-80 to record a simple song. On the XP-80, the musical performance  
data for one song or composition is called a ‘song.’ As you record the following sample song,  
you’ll become familiar with basic recording procedures.  
<Melody>  
<Bass>  
<Drums>  
Closed hi-hat  
Snare drum  
Hi-hat  
Low tom  
Bass drum  
Multitrack recording allows you to record musical performances consisting of two or more  
instruments. The XP-80 performs multitrack recording by recording new Parts while you moni-  
tor the playback of Parts previously recorded on Phrase tracks. Generally, multitrack record-  
ings are made in order of “drums bass accompaniment melody.” This order makes it  
easier to keep each Part rhythmically correct, since you can record the accompaniment or  
melody while listening to drums and bass.  
Select a Performance  
If you wish to use two or more Patches to play, select Performance mode. There are two types  
of Performances; single and layer. If you wish to record ensemble playing, select a single  
Performance. A single Performance allows only the specified Part to sound during recording,  
and to play back the song with multiple instruments.  
In recording a sample song, use the Performance “PR-A:12 Pop Set 1.”  
<Procedure>  
Press [PERFORM].  
The Play display (PERFORM) will appear.  
Performance group  
Performance number Performance name  
Turn the VALUE dial, or press [INC]/[DEC] to select Performance “PR-A:12 Pop Set 1.”  
21  
 
Clear internal memory  
A song to be recorded must first be loaded into internal memory. You will need to clear the  
memory before recording a new song.  
<Procedure>  
Press [UTILITY].  
Press [6], then [ENTER].  
The Song Initialize display (UTILITY/SngInit) appears.  
Press [F6] (Execute) to clear internal memory.  
Record the drums using realtime recording  
Realtime recording allows you to record your performance as you play. It’s pretty difficult to  
record multiple percussion instruments in realtime recording. We’ll use the Loop function to  
record a bass drum, snare drum, hi-hat, etc., over a specified area repeatedly until your drum  
set is complete. For the this drum set, we’ll use the “PR-A:001 PopDrumSet 1” sounds assigned  
to Part 10 of a Performance.  
<Procedure>  
Press [SEQUENCER].  
Make sure that “00:InternalSong” is selected.  
If another song is selected, move the cursor to the song number and select the song by turning  
the VALUE dial or pressing [DEC], then pressing [ENTER].  
Press [REC].  
The Realtime Rec Stand-by display (SEQ) appears.  
To cancel recording, press [EXIT] or [REC].  
Press [d] to move the cursor to “ ,” and set the tempo to 70. You can obtain this tempo by  
turning the VALUE dial counterclockwise or pressing [DEC].  
Press [r] to move the cursor to “Loop,” and select 4, by turning the VALUE dial clockwise or  
pressing [INC].  
This allows you to record four measures repeatedly.  
Press [d] to move the cursor to “Mode,” and make sure that MIX is selected.  
This allows you to record the measures with multiple percussion instruments played separate-  
ly.  
22  
 
Select Phrase track for the recording destination. Press TRACK/PART [10] and the indicator  
will blink.  
When you select Phrase track 10, the drum sound of the correspondingly numbered Part 10 will  
automatically be selected for recording.  
BANK  
TRACK/PART  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
TONE SWITCH  
TONE SELECT  
NUMBER  
TRACK/PART  
1
9
2
10  
3
11  
4
12  
5
13  
6
14  
7
15  
8
16  
This completes preparations for recording. Now let’s record the following musical passage  
using percussion instruments.  
High tom  
Closed hi-hat  
Low tom  
Snare drum  
Bass drum  
Press [STOP/PLAY].  
After listening to one measure of the metronome count, press the C2 key to record the bass  
drum (Hybrid Kick1).  
When you finish recording the 4th measure, the song will return to measure 1, and the bass  
drum passage you have just recorded will play back. While listening to the playback, record the  
snare drum (Natural SN2) by pressing the D2 key.  
In the same way, record the remaining percussion instruments using A2 (Verb Tom Hi), G2  
(Verb Tom Lo) and F#2 (C1 HiHat 1) keys.  
F#2  
C2 D2  
G2 A2  
When you finish recording all notes of the percussion instruments, press [STOP/PLAY] to end  
the session.  
23  
 
........................................................................................................................................................................................................  
<Rehearsal>  
In recording mode, the Rehearsal function allows you to confirm which percussion instrument  
is assigned to each key or practice the passage, without actually recording the notes.  
<Procedure>  
Press [F6] (Rehrsal) while in recording mode.  
A “” symbol will be displayed next to “Rehrsal.”  
To return to normal recording mode, press [F6] (Rehrsal) again.  
........................................................................................................................................................................................................  
........................................................................................................................................................................................................  
<Realtime Erase>  
If the notes were not recorded as you expected, use the Realtime Erase function to erase the  
wrong notes.  
<Procedure>  
Press [F5] (Erase) while in recording mode.  
Now you will be ready to use the Realtime Erase function.  
Press the key corresponding to the percussion sound you wish to erase, and the notes will erase  
as long as you continue pressing the key.  
If you wish to erase all percussion instrument notes, press [F6] (ErsALL). All the notes will be  
erased during the time that you hold down the button.  
When you finish erasing, press [EXIT] to close the Realtime Erase window.  
........................................................................................................................................................................................................  
24  
 
View the recorded data  
The notes you record on the sequencer are recorded as MIDI messages. Let’s use the  
Microscope display (SEQ/Micro) to check the drum performance data you recorded just now.  
<Procedure>  
While holding down [SHIFT], press [BWD] to move right to the beginning of the first measure  
of the song.  
Press [F4] (Micro).  
The Microscope display (SEQ/Micro) will appear.  
Song position (Measure-Beat-Clock)  
Performance data  
Press [ ] to view the recorded performance data.  
Pressing [ ] will move the “>” symbol to the next data. Pressing [ ] will move the “>” sym-  
bol to the previous data.  
A “*” symbol displayed at the left of performance data indicates that other data has also been  
recorded at the same Song position.  
Record the bass using step recording  
The Step Recording function allows you to input notes and rests one by one. It is suitable for  
recording a bass line that should be rhythmically correct, or other Parts you may have difficul-  
ties playing by hand. Use “PR-B:013 Finger Bass” assigned to Part 2 of a Performance.  
Mix-recording data on one Phrase track is not possible when step recording. If you want to mix  
(combine) sequencer data into a single Phrase track, you need to conduct separate step record-  
ing sessions and merge the takes using the Track Edit function (Owner's Manual p. 130).  
<Procedure>  
Press [PERFORM].  
Press [ ] or [ ] until “Part 2(PR-B:013 Finger Bass)” is on the display so that you can play a  
bass line on the keyboard.  
The part played by the keyboard  
Press [SEQUENCER], then [F4] (Micro) to call up the Microscope display (SEQ/Micro).  
Hold down [SHIFT] and press [BWD] to return to measure 1.  
Select Phrase track 2 as the recording destination by pressing TRACK/PART [2].  
25  
 
Press [REC].  
The Step Recording display (SEQ/Micro) will appear.  
This completes preparations for recording. Now let’s record the notes by following the staff  
notation.  
Select the step time (note length) for the first note. The first note to be input is a quarter note.  
Move the cursor to “Step Time,” and make sure that “ ” is displayed.  
Press the G2 key for the first note.  
G2  
Releasing the key finalizes the value so that you can enter the next note.  
To correct a wrong note entry, press [F2] (StpBack) or [BWD] to erase the most recently-entered  
note, and input it again.  
26  
 
Next, you’ll input an eighth-note rest. Select an eighth note as the step time, by turning the  
VALUE dial counterclockwise or pressing [DEC], then press [F6] (REST).  
Next you’ll enter two sixteenth notes. Select a sixteenth note as the step time, by turning the  
VALUE dial counterclockwise or pressing [DEC], then press the G2 key twice.  
Now you’ll enter a half-note rest. Select a half note as the step time, by turning the VALUE dial  
clockwise or pressing [INC], then press [F6] (REST).  
This completes the first measure. Record the second and following measures in the same way.  
When you finish recording, press [STOP/PLAY].  
Press [EXIT] to return to the Play display (SEQ(Song)).  
Record the melody using realtime recording  
Here’s how to realtime record a melody using the “PR-A:001 64voice Piano” which is assigned  
to Part 1 of a Performance.  
<Procedure>  
Press [REC] to call up the Realtime Rec Stand-by display (SEQ).  
Return the song to the measure 1. To do this, press [u] or [d] to move the cursor to “M,” then  
turn the VALUE dial counterclockwise or press [DEC] to set 1.  
Press [LOOP] to turn the indicator off.  
This turns off the Loop function. As repeated recording is not needed for recording a melody,  
you should turn this off.  
Press [d] to move the cursor to “Mode,” then set the recording mode to REPLACE, by turning  
the VALUE dial counterclockwise or pressing [DEC].  
Select REPLACE because you won’t be mix recording.  
27  
 
Select Phrase track 1 as the recording destination of the melody, by pressing TRACK/PART [1].  
The indicator will blink. By selecting the Phrase track 1, “64voice Piano” assigned to the corre-  
spondingly numbered Part 1 will be ready for recording.  
BANK  
TRACK/PART  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
TONE SWITCH  
TONE SELECT  
NUMBER  
TRACK/PART  
2
10  
3
11  
4
12  
5
13  
6
14  
7
15  
8
16  
At this time, TRACK 2 and 10 button indicators are on. This indicates that Phrase tracks 2 and  
10 contain recorded material.  
Press [STOP/PLAY] to begin recording.  
After one-measure metronome count, play the melody as you monitor the percussion and bass  
parts you laid down earlier.  
When you finish recording, press [STOP/PLAY].  
This completes recording of the sample song. Hold down [SHIFT] and press [BWD] to return to  
measure 1, then press [STOP/PLAY] to listen to the song.  
28  
 
Create an appropriate Performance for the song  
The sample song you’ve just recorded uses a preset Performance. However, that Performance’s  
settings may not be ideal for your song. This section will explain how you can modify the  
Performance to better suit your song. Different aspects of a Performance can be modified, but  
as an example, let’s change the Patch “PR-A:001 64voice Piano” that is selected for the melody.  
Then we’ll modify the name of the Performance and save the new settings.  
Select a different Patch for the melody  
<Procedure>  
Press [PERFORM] to call up the Play display (PERFORM).  
Press [F3] (Part).  
The Part Param display (PERFORM/Part) will appear.  
Press TRACK/PART [1] to select Part 1.  
Press [u] or [d] to move the cursor to “Patch Group” or “Patch Number.”  
Select a Patch you like by turning the VALUE dial or pressing [INC]/[DEC].  
Play the keyboard to listen to the sounds while you select a Patch.  
When you finish making settings, press [EXIT] to return to the Play display (PERFORM).  
An asterisk “*” appears at the left of the Performance group on the display. This indicates that  
the Performance settings have been modified.  
Assign a new name to the Performance  
The currently selected performance is named “Pop Set 1.” Let’s assign a new name to the newly  
created Performance.  
<Procedure>  
Press [F1] (Common).  
The Common display (PERFORM/Common) will appear.  
Press [u] to move the cursor to “Performance name.”  
Press [l] or [r] to move the cursor to the location where you want to enter a character.  
Turn the VALUE dial, or press [INC]/[DEC] to select the desired character.  
Repeat steps 3 and 4 to finish assigning the new Performance name.  
Press [EXIT] to return to the Play display (PERFORM).  
29  
 
Store the Performance  
The Performance settings that you modify are temporary. They will be lost if you turn the  
power off or select another Performance. If you wish to retain the modified settings, you must  
store them in user memory.  
<Procedure>  
Press [UTILITY].  
Press the numeric key [1], then [ENTER].  
The Perform Write display (UTILITY/Write) will appear.  
Turn the VALUE dial or press [INC]/[DEC] to select a Performance of the writing destination.  
In this example, select any Performance you wish to overwrite.  
Press [F6] (Execute) to save the Performance settings into the selected memory destination.  
If a message “Write Protect ON” is displayed, press [DEC] to turn the setting “OFF.”  
Then, press [EXIT] to clear the message, and [F6] (Execute) again.  
< The temporary area >  
When you modify a Performance or Patch, you are not actually modifying the Performance or  
Patch that is stored in memory.  
You are modifying the Performance or Patch data which has been copied into a temporary  
work area, referred to as the "temporary area." The reason for this is that if you were to directly  
modify the original Performance or Patch that is stored in memory, it would not be possible to  
return it to the original settings.  
One way of thinking about this is to imagine that you have copied a Performance or Patch that  
is stored in your desk drawer, and are modifying it on your desktop (the temporary area). If  
you leave the Performance or Patch on your desktop, it will be thrown away. If you wish to  
keep the Performance or Patch that you have been working, you need to store (save) it back in  
the desk drawer.  
30  
 
Save your new song  
The song you’ve just recorded will be lost if you turn the power off. If you wish to keep the  
song, you must save it to disk.  
Format a disk  
New disks or disks that have been formatted for use on another device must be formatted by  
the XP-80 before songs can be saved to them.  
<Procedure>  
Check the disk.  
The XP-80 uses 2DD or 2HD 3.5 inch floppy disks. When you format a disk, all data existing on  
that disk will be lost. If you will be using a disk that has been used with another device, make  
sure that it does not contain data you wish to keep.  
Set the protect tab of the disk to the Write position.  
Protect tab  
Write (writing permitted)  
Protect (writing prohibited)  
Insert the disk into the disk drive.  
Press [DISK].  
Press the numeric key [3], then [ENTER].  
The Format display (DISK/Format) will appear.  
Press [F6] (Execute).  
At this time, the message “Format OK?” appears to prompt your confirmation.  
Press [F5] (OK) to execute formatting.  
When formatting is completed, the display will indicate “COMPLETE.”  
If you wish to cancel formatting, press [F6] (Cancel).  
Press [EXIT] to return to the Disk Menu display (DISK/Menu).  
31  
 
Save your song to disk  
You can save your song to the disk you just formatted.  
<Procedure>  
Make sure that the Disk Menu display (DISK/Menu) is up.  
If another display is showing, press [DISK] to call up the Disk Menu display.  
Press the numeric key [2], then [ENTER].  
The Save display (DISK/Save) will appear.  
Make sure that SONG is selected for “File Type.”  
Press [r] to move the cursor to “Save Mode,” and make sure that “SONG + SOUND” is select-  
ed.  
This allows you to save the Performance settings to disk along with the song.  
Press [d] to move the cursor to “File Name.”  
Press [l] or [r] to move the cursor to the location where you wish to enter a character.  
Modify the temporary file name “SONG_000” and assign a new file name as you like.  
Turn the VALUE dial, or press [INC]/[DEC] to select the desired character.  
Repeat steps 6 and 7 to finish assigning the new file name.  
Press [F6] (Execute) to save the file to the disk.  
When saving is completed, the display indicates “COMPLETE.”  
32  
 
DanceKit  
The “Dance Kit” disk contains carefully selected sounds and music data geared toward the cur-  
rent dance music scene. By using this disk, you will be able to hear for yourself how the XP-80  
can be used to its full potential. Maybe it will provide some hints which can be used for your  
own music!  
In the “Dance Kit” you will find the following data and materials:  
Demo songs: 6  
Demo songs (for RPS): 14  
Data files: 1 (DANCEKIT.SVD)  
“DANCEKIT.SVD” contains 128 patches, 32 performances, and 2 rhythm sets.  
Caution  
Before listening to the demo data on the disk, you have to overwrite your User memory and  
System memory. If you have created any important data in the XP-80, be sure to back up your  
data onto another disk first.  
To store your data onto a disk, press the [DISK], press the numeric key [2], the [ENTER] to call  
up the Save display (DISK/Save). On that screen, select “SOUND” for File Type parameter, and  
then name your file and press the [F6] (Execute) to save the data.  
After playing the demos, you will want to load your important data back into the XP-80. To do  
so, Press the [DISK], Press the numeric key [1], then [ENTER] to call up the Load display  
(DISK/Load). From that screen, select “SOUND” for File Type parameter, and then select your  
file and press the [F6] (Execute) to load the data.  
For details, refer to p.167 in the XP-80 Owner’s Manual.  
Loading Data Needed for the Demos  
Insert the “Dance Kit” disk into the disk drive.  
Press the [DISK], press the numeric key [1], then [ENTER] to call up the Load display  
(DISK/Load). From that screen, select “SOUND” for File Type parameter, and then select the  
“DANCEKIT. SVD” and press [F6] (Execute) to load the data.  
Keep the disk inserted while listening to the demos.  
Playing Back Demo Songs  
Press the [SEQUENCER].  
Choose a demo song you want to play back and press the [STOP/PLAY].  
Playing Back Patterns Using RPS  
Press the [SEQUENCER] and choose the RPS demo data you want to play back.  
Press the [STOP/PLAY]. Although this won’t cause songs to play, it sets patches in the  
Performance and sets the playback tempo of the patterns.  
Try pressing the keys and play various patterns. To stop play of the patterns, press the white  
key at the far left side (C2).  
When finished, press the [STOP/PLAY].  
Playing Various Patches  
After pressing the [PATCH], select the Patch you wish from the User Group (USER 1-128). To  
enable selection from the USER group, press the [PATCH] and press [0] while holding down  
the [SHIFT].  
Also, try the C1/C2 slider to modify patches. You will see a “*” next to the names of patches  
with sounds that you can vary using the sliders.  
DanceKit  
33  
 
Demo Songs  
File Name  
Song Name  
Composer/Arranger  
DKIT_01.SVQ  
DKIT_02.SVQ  
DKIT_03.SVQ  
NEXTGENERATION  
Echoes of Jungle  
Trip Hop Bop  
Music by Masayuki Kurihara *1  
Arranged by Shun Takai (Ten Factory) *1  
Arranged by Naoki Matsuura,  
Noriyuki Nakahashi (Ten Factory) *1  
Music by Ryeland Allison *2  
Arranged by Naoki Matsuura (Ten Factory) *1  
Music by Shigeyoshi Kawagoe *1  
DKIT_04.SVQ  
DKIT_05.SVQ  
DKIT_06.SVQ  
Resonance  
Jungle Juice  
Hemenway  
*1 : Copyright © 1995 Roland Corporation *2 : Copyright © 1995 Ryeland Allison  
All rights reserved. Unauthorized use of these materials is a violation of applicable laws.  
Masayuki Kurihara  
Masayuki is a techno-artist who currently resides in Tokyo. His activities include providing musical selec-  
tions, creating sound tracks and special effects, and the production of music for T.V. commercials. In  
another vein, his work has been released on 12-inch records and CDs by Gaia Records of Germany, and  
Psy-harmonics of Australia (among others). He has performed at a variety of clubs and outdoor parties in  
Tokyo, Berlin, Hamburg and Paris. In May of 1995, he established the T.T.T. Records company, in partner-  
ship with DJ Kuni and others. He is currently looking forward to being able to release a variety of new  
musical material to the world.  
Ryeland Allison  
Ryeland makes electronics groove at the speed of sound including computer controlled transistor rhythm.  
He is honored to introduce this to you.  
Shigeyoshi Kawagoe  
Shigeyoshi entered the Berklee College of Music in 1985, and majored in jazz composition and arrange-  
ment. He studied under Bret Willmotte (guitar) and Hal Crook (composition, arrangement, and improvi-  
sation). While in school, he got together with Jeff Ramsey, Chris Parks, Dave Delhomme, and Zack Alford  
to form the group: “One Mind, One Soul.”They performed mainly in the Boston area, and on numerous  
occasions they were the opening act along with Roy Ayers and Stacy Lauisaw. Moving to New York after  
graduation in December of ‘88, he continued his work as a performer along the East coast. He returned to  
Japan in March of ‘93. Since then, he has been kept busy as a guitarist, composer, arranger and MIDI pro-  
grammer.  
Ten Factory  
Syun Takai, Naoki Matsuura, Noriyuki Nakahashi. Ten Factory consists of Roland Japan Staff.  
Demo Songs for RPS  
File Name  
Song Name  
RPS Keys  
DUB.SVQ  
DUB_L.SVQ  
FUNK2.SVQ  
FUNK2_L.SVQ  
HIPH2.SVQ  
HIPH2_L.SVQ  
JNGL_T.SVQ  
JNGL_T_L.SVQ  
JUNGLE.SVQ  
JUNGLE_L.SVQ  
TECHNO.SVQ  
TECHNO_L.SVQ  
TRIP_H.SVQ  
TRIP_H_L.SVQ  
Dub RPS  
Dub RPS_L  
Funk2 RPS  
E2–C4  
D2–D#4  
E2–C#4  
D2–Bb3  
E2–G#4  
D2–C4  
E2–C4  
D2–C#4  
F2–C#4  
D2–C4  
E2–F4  
Funk2 RPS_L  
HipHop2 RPS  
HipHop2 RPS_L  
Jungle_Tc RPS  
Jungle_Tc RPS_L  
Jungle RPS  
Jungle RPS_L  
Techno RPS  
Techno RPS_L  
Trip Hop RPS  
Trip Hop RPS_L  
E2–F4  
E2–D4  
D2–C4  
Copyright © 1995 Roland Corporation  
Songs that have an “_L” at the end of their names are designed so they are easy to play during a live per-  
formance—the instrument parts have been arranged so they sound as a group when a single key is  
pressed.  
Roland Corporation holds the copyrights to all the Phrases of these Patterns. You may use these Phrases  
when creating new works of your own without requesting permission from Roland. Roland Corporation,  
however, assumes no responsibility or liability whatsoever with regard to any infringements upon the  
copyrights of any third parties that may result through your use of these materials.  
DanceKit  
34  
 
Performance (user)  
Patch (user)  
Rhythm set (user)  
No. Name  
Key Mode  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
No. Name  
V
4
2
4
1
1
2
4
3
3
3
1
2
1
4
4
2
2
2
4
2
2
2
2
3
2
2
2
3
2
3
3
3
2
1
4
4
2
4
1
3
1
4
2
2
4
1
4
3
3
2
2
2
2
2
2
2
2
2
4
3
2
3
3
4
No. Name  
V
4
4
4
4
4
4
2
2
3
3
4
3
4
4
4
3
4
4
3
4
2
3
2
4
1
2
2
3
3
2
2
2
2
1
2
2
3
4
4
2
2
2
2
4
2
2
2
2
2
3
2
2
3
2
2
2
2
1
2
2
4
4
4
4
1: Dance Kit 1 2: Dance Kit 2  
Note No.  
35  
1
2
3
4
5
6
7
8
9
Mission LFO  
65 Sick Brass  
1
2
3
4
5
6
7
8
9
Maze Magic  
Trance Pad 1  
Taurus/S&H  
S&H VCF  
66 4 ChordTrick  
67 Cyber Swing1  
68 Cyber Swing2  
69 Ravesequence  
70 Panned Claps  
71 Dance Brass  
72 OB Voyages  
73 Planet XP...  
74 Juno Texture  
75 Wet & Wild  
76 20 Years ago  
77 Pygmalion  
78 Micro Cosmos  
79 AmbientIntro  
80 AmbientChoir *  
81 Tekno Vox  
82 Future Split  
83 BPF OrganVox*  
84 Ace of Vox  
85 Injection  
*
Scratch 1  
808 Kick  
WhatIsThis?  
Pulsey Hamng  
Sublimation  
Cheesy  
Round Kick  
808 SN  
Round Kick  
808 Kick  
36  
37  
38  
39  
40  
C2  
*
Trailer  
Natural SN2  
Piccolo SN  
Ballad SN  
808 Kick  
Natural SN1  
808 Claps  
808 SN  
BPF-SweepPad  
Do Ya See?  
Wow!!  
*
*
*
*
*
Low Pressure  
Labyrinth 2  
Childhood  
Piper  
808 SN  
41  
42  
Vocal Phrase  
Cl HiHat 1  
Dry Tom Lo  
Pedal HiHat  
Dry Tom Hi  
Op HiHat  
Dry Tom Hi  
808 Kick  
606 HiHat Cl  
Op HiHat  
606 HiHat Cl  
Op HiHat  
606 HiHat Op  
Op HiHat  
808 Kick  
10 Chucka-Clav  
11 Raver Clav  
12 Synscat  
13 Sweep Delay  
14 JX3P Poly  
15 Poly Pulse  
16 FAT JP6  
17 After Rave  
18 Bend Me !  
19 Chroma Poly  
20 Acid Octaves  
21 Froggy Wave  
22 FeedbckSynth  
23 5th Synth  
24 DLM Synth  
25 High Rasp  
26 Insectacid  
27 U SAW it ?  
28 Porta Juno  
29 Keep the Owz  
30 Basic Reso  
31 Rave Wave  
32 Pigale Synth  
33 Rubber Synth  
34 Tape Strings  
35 Dirty Str.  
36 House Strngs  
37 Flange Pad  
38 Symphonie  
39 Raw Saw  
40 Simple Pad  
41 JX Squares  
42 Dance Lead  
43 Joe le Remix  
44 Ring Leader  
45 Woody Synth  
46 Soft S&H  
47 FXM Lead  
48 HipHop Lead  
49 MidRiff 1  
50 Cheep Square  
51 Rough Wave  
52 Acid Guitar  
53 SQU Sequ.  
54 Plik-Plok  
55 Velo Click  
56 Sequence it!  
57 Analog Seq 2  
58 Xmod Attack  
59 Minor Chord  
60 Computer BPM  
43  
44  
45  
46  
47  
10 Sirens Pad  
11 Dual Juno  
*
*
12 Power Saw  
13 S&H Pad 5th  
14 Bs+AnaSeq  
15 HyperHit  
C3 48  
50  
*
*
*
*
Crash 1  
Crash 1  
49  
51  
*
*
808 SN  
Ride 2  
Tin Wave  
Voice Breath  
Tin Wave  
Tin Wave  
R8 Click  
Cl HiHat 1  
R8 Click  
Round Kick  
52  
REV Crash 1  
Ride Bell 1  
606 HiHat Cl  
Crash 1  
606 HiHat Cl  
Crash 1  
16 Fx Split  
*
*
*
17 DanceSplit 1  
18 DanceSplit 2  
19 Bass/Lead 2  
20 Bass/Lead 3  
21 Tekno Set 1  
22 Tekno Set 2  
23 NEXTGENER..  
24 Resonance  
25 Hemenway  
26 Dub RPS  
53  
54  
56  
58  
*
*
*
*
86 Dance Piano  
87 HousePiano 2 *  
55  
57  
88 Space Piano  
89 Sine Rhodes  
90 Retrosquares  
91 Filthy EP  
92 Perc Marcato  
93 Soul Pad  
94 Tecno Bells  
95 Sqr Organ 1  
96 SH-101 Bass  
97 TB-303 Bass  
98 Acid 404  
*
*
*
*
*
*
606 HiHat Op Crash 1  
59  
Ride 2  
Ballad SN  
808 Kick  
REV Crash 1  
Ballad SN  
Crash 1  
Ballad SN  
Op HiHat  
Tin Wave  
Op HiHat  
Tin Wave  
Op HiHat  
Tin Wave  
808 Claps  
*
*
Bongo Hi  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Timbale  
Agogo  
Agogo  
Cabasa Cut  
Maracas  
C4 60  
62  
61  
63  
*
64  
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
27 Funk2 RPS  
28 JungleTc RPS  
29 Jungle RPS  
30 Trip Hop RPS  
31 Hip Hop2 RPS  
32 Techno RPS  
65  
66  
68  
70  
67  
99 READ  
100 Goa Bass 1  
101 Goa Bass 2  
102 Infra Bass  
103 Jungle Bass  
104 Ecta Bass  
105 Metal Bass  
106 MC-202 Bass  
107 JP-4 Bass  
108 Super Sine  
109 NoDry Bass !  
110 Ana Bass 1  
111 Sweepy Bass  
112 Ana Bass 2  
113 PWM Bass  
69  
71  
Soft Pad B  
Heavy Gtr B+ Hybrid Kick1  
C5 72  
74  
Long Guiro  
Long Guiro  
Claves  
Wood Block  
Wood Block  
Cuica  
BreathNoise  
Natural SN1  
Round Kick  
808 SN  
808 Kick  
606 HiHat Cl  
808 SN  
73  
75  
76  
77  
78  
80  
82  
Cuica  
79  
*
Open Triangl 606 HiHat Cl  
Open Triangl 808 SN  
81  
*
*
*
*
Cabasa Cut  
Tambourine  
Old Kick  
606 HiHat Op  
606 HiHat Cl  
Round Kick  
Lite Kick  
83  
114 V-ResMicroBs *  
115 PhoneIn Bass  
116 Sub 8va Bass  
117 Moody Bass  
118 Fat Bass  
*
*
*
*
C6 84  
86  
Scratch 1  
85  
87  
Natural SN2  
Scratch 3  
White Noise  
Synth Saw 1  
Synth Pulse1  
Back Hit  
Ballad SN  
Natural SN1  
Ballad SN  
Lite Kick  
Op HiHat  
Lite Kick  
*
*
*
88  
119 Modular Bass *  
120 Dance Bass  
121 Bubble Bass  
122 HUGE Bass  
123 Saucers  
*
*
89  
90  
92  
94  
*
*
91  
Tekno Hit  
Orch. Hit  
Op HiHat  
Spectrum  
124 Working Rezo  
93  
61 FXM Saw Horn *  
62 Dyna Hit  
63 Owz it !  
125 WhatWasThat? *  
126 IntrudeAlert  
127 Sync Sirens  
Philly Hit  
Op HiHat  
95  
*
REV Back Hit Finger Snaps  
Scratch 1  
R8 Click  
China Cym  
R8 Click  
C7 96  
98  
64 Scratch Auto  
128 TR909 36/38  
97  
MC500 Beep 2 Metronome 2  
V: number of voices  
DanceKit  
35  
 
Profiles of composers  
Alex Wurman  
his own group, named “SO–DA!”. He is currently regarded  
as one of Japan’s top keyboardists. His warm arrangements,  
which capture some of the essences of jazz, have received  
wide acclaim.  
Born in Chicago, IL 1966 into a family of musicians, Wurman  
has been playing the piano and composing music since the  
age of five, With a background in Classical and Jazz compo-  
sition, Wurman moved to Los Angels in 1991 to score films.  
After working with Hans Zimmer and Media Ventures on  
films such as “Younger and Younger”, “I’ll do Anything”  
and “The Lion King”, Wurman went on to score films to his  
own credit. Titles include “French Exit”, “The Grave”, “The  
Crew”, “Getting In”, and “Dorminion”.  
Toshiki Nunokawa: Born Jul. 29, 1958 in Tokyo. With the  
Beatles as his first inspiration, he picked up a guitar and  
started playing in a rock band while still in his early teens.  
By the time he got to high school, however, his attention had  
shifted to the music of Wes Montgomery, and he began  
playing jazz. During his college days (Tokyo Industrial) he  
played with the Mickey Curtis band. That gig triggered the  
beginning of his professional career. He has since been kept  
busy as an accompaniment artist with a wide range of talent,  
including Tsuyoshi Yamamoto, Masanori Sasaji, Peter  
Erskine and Mark Johnson. His work from 1985-87 with “Hit  
and Run” by “MALTA” is especially memorable.  
Jean-Philippe Rykiel  
Born blind in 1961, Jean-Philippe Rykiel taught himself  
piano from a very early age. His technical mastery of the  
synthesizer and unique creative intuition rapidly bought  
him recognition by his contemporaries, providing him many  
experiences and collaborations. As programmer or sound  
designer, instrumentalist of composer, arranger or (co) pro-  
ducer, Jean-Philippe Rykial has worked with Vangelis, Steve  
Hillage, Jon Hassell, Leonard Cohen, Salif Keita, Youssou  
N’Dour... To name a few... Recent credits include the albums  
“Songs of Awakening”, a collection of Tibetan prayers  
arranged and performed with master singer Lama Gyurme  
(Sony), and “Folon”, Salif Keita’s latest release featuring  
tracks arranged and produced by Jean-Philippe.  
Naoki Matsuura (GigBag)  
While living in the USA for 10 years, he started playing as a  
professional bass player. Mainly he was playing local live  
and studio sessions around New England area. Naoki joined  
many sessions and gigs with Paquito De Rivera, Tommy  
Campbell, etc. He joined Tiger Okoshi's band: Tiger's Baku.  
Since 1991 Naoki joined Roland as a musical director of  
MIDI Data. At present he has left the company, and is  
recharging his batteries for new projects.  
Scott Wilkie  
Scott Wilkie is a keyboardist and composer originally from  
Detroit, Michigan. His work as a studio musician and sound  
designer can be heard on many projects. He has performed  
live with various artists, including Ronnie Foster, EarlKlugh,  
Jeff Baxter, David Goldblatt, Ricky Lawson, Mike Miller and  
others. In addition, he has worked as a synth programmer,  
most recently for Disney’s Broadway production of Beauty  
and the Beast. For Roland, Scott appears frequently through-  
out the United States, Asia, Europe and South America as a  
clinician and product demonstrator. Now living in Los  
Angeles, he performs with his own group and is involved as  
a musician and producer on various projects.  
Mitsuru Sakaue  
From his college days, Mitsuru Sakaue has been active as a  
keyboard player and arranger in studio and commercial  
music production. At present he is involved in production of  
commercials for TV and radio as a composer, arranger, key-  
board player and computer music expert. His highly  
acclaimed musical abilities go beyond borders of musical  
genre. He is the chief director of the Idecs Inc. group of cre-  
ative musical artists.  
Idecs Inc.  
Through the SMF data creations they offer, this professional  
sound production unit continues to generate new excitement  
throughout the realm of music data. The overwhelming  
quality of their music has created for them an enormous fol-  
lowing among consumers of music data. Additionally, their  
other activities within the realm of music reach into almost  
every area—whether it be composing, arranging, producing,  
or education.  
Mavin Sanders  
Marvin Sanders is a musician with credits including Toyota,  
Bocing, Disney, Intel, Miller Beer, and Max Factor. He has  
written music for the syndicated television show  
Highlander, and worked as a sound designer for Van Dyke  
Parks, E, Warner Brothers, and Michael Jackson. A former  
Keyboard Product Manager and international clinician for  
Roland, he has also compose demos for the RD-500, JD-990,  
and JV-880.  
Tatsuya Senoh  
A Roland engineer who is a member of the XP-80 develop-  
ment team, and also the possessor of a deep understanding  
of music. The included disk contains demo songs created by  
Mr. Senoh that introduce the RPS function which he himself  
developed.  
Masashi Hirashita, Kazuko Hirashita  
Masashi and Kazuko both started studying classical piano  
when they were in their infancy. Both went on to study com-  
position. At the same time, they had started their own music  
careers as keyboardists and composers. Their work covers a  
wide spectrum of styles and activities, including pop, fusion  
and jazz music as well as many writing and producing jobs.  
Kiyotaka Takiyama  
Born in 1964 in Tokyo, Mr. Takiyama entered the Berkeley  
College of Music in 1986, majoring in theory, arrangement,  
and drum. While still in school he participated in both live  
and recording sessions with numerous musicians. Since his  
return to Japan he has continued to be involved in recording  
with many different artists, and has also done television  
commercial work. At present he continues to be active in  
both live performance and in recording.  
Pendulum (Yuuichi Ootsuka, Toshiki Nunokawa)  
Yuuichi Ootsuka: Born Dec. 17, 1958 in Tokyo. Began his  
professional music career while still a member of Keio  
University’s “Modern Jazz Society.” He won recognition  
through his skillful use of the synthesizer to produce a  
refreshingly colorful sound. While performing as supporting  
musician for a wide range of popular artists, he also formed  
01011334 '97-9-B3-51D  
36  
 

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